Ballerina Jewelry Box (Close-Up)
Close-Up of the ballerina from the ballerina jewelry box. I really over-complicated this, though—I modeled/sculpted her at a moderate level of detail (that I knew would be mostly lost, since she’s just a tiny figurine in a small jewelry box), in a standard A-pose, then I went to the trouble of retopologizing her and fully rigging her, then I posed her in a ballet pose (I mean, I could have just sculpted her straight-out in the ballet pose, but…where would the fun have been in that?).
I created all her materials in Substance Designer/Painter, and since my intent with this whole model was to create something that would essentially be game-engine-ready, and she’s just a small detail of that overall model, her level of detail (both in terms of polygons and pixels) is fairly low, but I’m still happy with how she came out.