Ballerina Jewelry Box (Close-Up)

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Close-Up of the ballerina from the ballerina jewelry box. I really over-complicated this, though—I modeled/sculpted her at a moderate level of detail (that I knew would be mostly lost, since she’s just a tiny figurine in a small jewelry box), in a standard A-pose, then I went to the trouble of retopologizing her and fully rigging her, then I posed her in a ballet pose (I mean, I could have just sculpted her straight-out in the ballet pose, but…where would the fun have been in that?).

I created all her materials in Substance Designer/Painter, and since my intent with this whole model was to create something that would essentially be game-engine-ready, and she’s just a small detail of that overall model, her level of detail (both in terms of polygons and pixels) is fairly low, but I’m still happy with how she came out.

Software Used
Blender
Substance Painter
Substance Designer